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This deck focuses on 7c Operant Conditioning Reinforcement, giving you a quick way to review the definitions, rules, and examples that matter most for MCAT Psychological Social Foundations.
Study 7c Operant Conditioning Reinforcement in MCAT Psychological Social Foundations with focused flashcards that help you recognize the idea, recall the key rule, and apply it in practice-style prompts.
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What is a discriminative stimulus (SD) in operant conditioning?
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Cue signaling that a response will be reinforced. Indicates when a behavior will produce reinforcement.
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This deck focuses on 7c Operant Conditioning Reinforcement, giving you a quick way to review the definitions, rules, and examples that matter most for MCAT Psychological Social Foundations.
Work through these flashcards in short sessions. Try to answer each prompt before flipping the card, then revisit any cards you miss until the explanation feels automatic.
Answer: Cue signaling that a response will be reinforced. Indicates when a behavior will produce reinforcement.
Answer: First response after a variable time interval is reinforced. Like fishing: unpredictable timing keeps steady response rate.
Answer: Removing an aversive stimulus to increase a behavior. Eliminating an unpleasant stimulus after a behavior encourages its repetition to avoid discomfort.
Answer: Reappearance of an extinguished behavior after a rest period. Shows that extinction doesn't erase learning, just suppresses it.
Answer: Reinforcement is delivered after every correct response. This schedule builds strong initial associations by consistently rewarding each instance of the target behavior.
Answer: Adding a stimulus to decrease a behavior. "Positive" means adding; aversive consequences weaken behavior.
Answer: Reinforcing every instance of the desired behavior. Best for initial learning but prone to extinction.
Answer: Removing an aversive stimulus to increase the probability of a behavior. "Negative" means removing; taking away bad things strengthens behavior.
Answer: Reinforcing successive approximations toward a target behavior. Gradually reinforces closer approximations to desired behavior.
Answer: First response after a fixed time interval is reinforced. Like checking mail at specific delivery times.
Answer: Fixed ratio (FR). Like piece-rate pay - reinforcement after set number of responses.
Answer: Decrease of behavior when reinforcement is withheld. Behavior fades without reinforcement, reversing learning.
Answer: Reinforcement. Increased frequency indicates the consequence strengthened the behavior.
Answer: Negative punishment. Removing desired item (phone) decreases unwanted behavior (texting).
Answer: Variable ratio (VR). Unpredictability creates persistent responding, like gambling.
Answer: Fixed interval (FI) schedule. Time-based with predictable intervals between reinforcements.
Answer: Learning in which behavior changes due to its consequences. Behaviors are shaped by rewards and punishments.
Answer: Learned reinforcer paired with a primary reinforcer (e.g., money). Gains value through association with primary reinforcers.
Answer: Removing a desired stimulus to decrease a behavior. "Negative" means removing; taking away privileges punishes.
Answer: Reinforcing successive approximations toward a target behavior. This technique gradually builds complex behaviors by rewarding closer approximations, facilitating learning step-by-step.
Answer: Reinforcement after a set number of responses. Predictable rewards create post-reinforcement pauses.
Answer: Operant conditioning contingency. The if-then relationship between behavior and its outcome.
Answer: Reinforcement that is inherently rewarding (for example, food, water). Satisfies biological needs without prior learning.
Answer: Variable ratio (VR) schedule. Unpredictability makes it hardest to extinguish (like slot machines).
Answer: Removing a desired stimulus to decrease a behavior. Like taking away phone privileges for misbehavior.
Answer: Reinforcement after an unpredictable number of responses. Unpredictability creates high, steady response rates.
Answer: Vicarious reinforcement (observational learning of consequences). Seeing others rewarded or punished influences our behavior.
Answer: Removing a desired stimulus to decrease the probability of a behavior. "Negative" means removing; taking away rewards weakens behavior.
Answer: Adding a stimulus to increase a behavior. "Positive" means adding; the added stimulus strengthens behavior.
Answer: Reinforcement for the first response after a set time has passed. Produces "scalloped" pattern with increased responding near interval end.
Answer: Inherently rewarding stimulus (e.g., food, water, warmth). Satisfies biological needs without prior learning.
Answer: A reinforcer that is inherently rewarding (meets biological needs). Food, water, and warmth naturally satisfy survival needs.
Answer: Reinforcement after an unpredictable number of responses, around an average. Unpredictability creates steady, high response rates.
Answer: Temporary increase in behavior intensity/frequency during extinction. Like a vending machine being hit harder before giving up.
Answer: Responding similarly to stimuli resembling the SD. Behaviors transfer to similar cues because of shared characteristics with the original discriminative stimulus.
Answer: A cue signaling that a response will be reinforced. Signals when behavior will be rewarded.
Answer: Reinforcement after a set number of responses. Predictable pattern (e.g., every 5th response).
Answer: Removing an aversive stimulus to increase a behavior. "Negative" means removing; relief from discomfort strengthens behavior.
Answer: Adding an aversive stimulus to decrease a behavior. "Positive" means adding; punishment decreases behavior.
Answer: Cue signaling that a response will be reinforced in that context. Environmental signal that reinforcement is available for a response.
Answer: Reappearance of an extinguished behavior after a time delay. Rest periods can temporarily restore extinguished responses.
Answer: Innately reinforcing stimulus (for example, food or water). Satisfies biological needs without prior learning.
Answer: Learning in which behavior is shaped by its consequences. Unlike classical conditioning, behaviors are modified by their outcomes.
Answer: Variable-ratio (VR) schedule. Unpredictability creates persistent responding (like gambling).
Answer: Adding a stimulus to increase a behavior. Like giving praise or rewards to encourage behavior.
Answer: Reappearance of an extinguished behavior after a time delay. Rest period allows temporary return of extinguished response.
Answer: Reinforcement after a set number of responses. Predictable schedule creates steady response rate with pauses after reinforcement.
Answer: Variable-ratio (VR) schedule. Unpredictability creates persistence even without reinforcement.
Answer: Reinforcement after an unpredictable number of responses. Unpredictability sustains high, steady responding as each action could yield reward, akin to gambling.
Answer: Learning in which consequences shape the probability of behavior. Behavior is modified by its outcomes, unlike classical conditioning.
Answer: Reinforcement after an unpredictable number of responses. Unpredictability maintains high, steady response rates (like gambling).
Answer: Reinforcement for the first response after a fixed time period. Time-based predictability leads to scalloped patterns with increased responding near the interval's end.
Answer: Learned reinforcer paired with a primary reinforcer (e.g., money). Gains reinforcing value through association with primary reinforcers.
Answer: Fixed interval (FI). Low responding after reinforcement, then acceleration.
Answer: Learning in which behavior changes due to consequences. Unlike classical conditioning, behaviors are modified by their outcomes.
Answer: Learned reinforcer paired with a primary reinforcer (e.g., money). Gains value through association with primary reinforcers.
Answer: Cue signaling that a response will be reinforced or punished. Indicates when behavior will produce consequences.
Answer: Reinforcement after an unpredictable number of responses. Unpredictable pattern maintains high response rates.
Answer: Learning in which consequences shape behavior frequency. Behaviors are modified by their outcomes through reinforcement or punishment.
Answer: Innately reinforcing stimulus that satisfies a biological need. These stimuli inherently motivate behavior due to their direct link to survival and basic physiological needs.
Answer: High-probability behavior reinforces a low-probability behavior. "First eat vegetables, then dessert" uses preferred activities as rewards.
Answer: Cue signaling that a response will be reinforced in that context. Environmental signal that reinforcement is available for a response.
Answer: Adding a stimulus to increase a behavior. "Positive" means adding; rewards strengthen the behavior.
Answer: Adding a stimulus to increase a behavior. Like giving praise or rewards to encourage behavior.
Answer: Reinforcement after an unpredictable number of responses. Like slot machines; most resistant to extinction.
Answer: Behavior occurs more in presence of SD than in its absence. The SD gains control over when the behavior is performed.
Answer: Extinction. Withholding reinforcement weakens the learned association, causing the behavior to diminish over time.
Answer: Reinforcement for the first response after a fixed time period. Produces scalloped patterns with increased responding near deadline.
Answer: A consequence that increases the future probability of a behavior. Strengthens behavior by making it more likely to occur again.
Answer: A cue signaling that a response will be reinforced. Like a green light indicating it's safe to proceed.
Answer: Negative punishment. Desired privilege removed decreases curfew violations.
Answer: Reinforcement delivered after every instance of the behavior. Every correct response gets reinforced; fastest learning but quick extinction.
Answer: A consequence that increases the future frequency of a behavior. It strengthens the association between a behavior and its outcome, making the action more likely to recur.
Answer: A consequence that increases the future frequency of a behavior. Strengthens behavior through positive outcomes.
Answer: Variable ratio (VR). Intermittent and unpredictable rewards create strong habits that persist even without consistent reinforcement.
Answer: Variable-ratio (VR) schedule. Unpredictability keeps organisms constantly responding.
Answer: Negative. "Negative" means subtraction, not bad—something is taken away.
Answer: Reinforcement after an unpredictable number of responses. Uncertainty maintains high, steady response rates.
Answer: Adding a stimulus to decrease a behavior. Applying an aversive stimulus after a behavior discourages its future occurrence to avoid negative consequences.
Answer: First response after a fixed time interval is reinforced. Time-based schedule produces scalloped response patterns.
Answer: Reinforcement for first response after a fixed time period. Like checking mail—reward available after predictable time passes.
Answer: A consequence that decreases the future frequency of a behavior. Weakens behavior by making it less likely to occur again.
Answer: Reinforcement after a set number of responses. Like piece-rate pay; predictable reward after specific output.
Answer: Decreased behavior after reinforcement is withheld. Behavior fades when no longer followed by reinforcement.
Answer: Variable ratio (VR). Unpredictability maintains behavior even without frequent rewards.
Answer: Learning in which consequences shape the likelihood of a behavior. This form of learning modifies voluntary behaviors through rewards or punishments that follow them, increasing or decreasing their probability.
Answer: Reinforcement after an unpredictable number of responses. Unpredictability maintains high, steady responding (like gambling).
Answer: Removing a desired stimulus to decrease a behavior. Like taking away privileges to reduce unwanted behaviors.
Answer: Reinforcement after an unpredictable number of responses. Unpredictability maintains high, steady response rates.
Answer: Learned reinforcer paired with primary reinforcers (e.g., money). Gains value through association with primary reinforcers.
Answer: Adding a stimulus to increase a behavior. Like giving praise or rewards to strengthen desired behaviors.
Answer: Response-consequence association. The link formed between an action and what follows it.
Answer: Reappearance of an extinguished behavior after a rest period. Shows that extinction doesn't erase the learned association.
Answer: Continuous: every response; partial: only some responses. Continuous is predictable; partial creates uncertainty and persistence.
Answer: Reinforcement for the first response after varying time intervals. Unpredictable timing produces slow, steady response rate.
Answer: Cue signaling that a response will be reinforced. Indicates when a behavior will produce reinforcement.
Answer: Cue signaling that a response will be reinforced. It indicates the context where a specific response is likely to produce reinforcement, guiding behavior.
Answer: Adding an aversive stimulus to decrease a behavior. "Positive" means adding; the aversive stimulus weakens behavior.
Answer: Reinforcing every instance of the desired behavior. Best for initial learning but prone to rapid extinction.
Answer: Fixed-interval (FI) schedule. Response rate increases as reinforcement time approaches.