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Flashcards: Common Core: 8th Grade English Language Arts
Which answer choice does NOT correct the error in the shift of person.
If someone wants to play soccer on Tuesday, you must call the park first.
If someone wants to play soccer on Tuesday, he or she must call the park first.
If people want to play soccer on Tuesday, they must call the park first.
If you want to play soccer on Tuesday, you must call the park first.
If you want to play soccer on Tuesday, he or she must call the park first.
Flashcards: Common Core: 8th Grade English Language Arts
Which answer choice does NOT correct the error in the shift of person.
If someone wants to play soccer on Tuesday, you must call the park first.
Your answer:
If someone wants to play soccer on Tuesday, he or she must call the park first.
Your answer:
If people want to play soccer on Tuesday, they must call the park first.
Your answer:
If you want to play soccer on Tuesday, you must call the park first.
Correct answer:
If you want to play soccer on Tuesday, he or she must call the park first.
Explanation:
If you want to play soccer on Tuesday, he or she must call the park first. This sentence does NOT correct the error in the shift of person. “Someone” is the third person and “you” is the second person so these tenses do not match. The same goes for “If you want to play soccer on Tuesday, he or she must call the park first.” “You” is the second person and “he or she” is third-person singular so they are mismatched. The other choices are all in the same tense and have corrected the error.
Flashcards: Common Core: 8th Grade English Language Arts
Passage 1:
Encouraging the participation of video games in children and teenagers is a dangerous practice. These video games are often violent and thus promote violence in everyday life. Such games have also been shown to encourage violence and anger problems in those already inclined toward violence. At an age at which it is important to foster cooperation among classmates and build friendships, the isolation that comes with excessive gaming makes students more likely to enter conflicts with other students and harms their ability to socialize.
Video games have also been shown to be addictive. This trait makes gaming all the more dangerous, as an exclusive focus on any one hobby can leave children without a well-rounded set of interests and skills. Those playing video games would benefit from other extracurriculars, such as arts or athletics. When children spend all their time playing video games, that leaves less time for more-productive tasks like joining a sport, learning to play an instrument, or picking up other more beneficial hobbies. Parents would be wise to discourage their children from playing video games and instead suggest they pick up a more constructive hobby.
Passage 2:
Video games are often (and unfairly) blamed for negatively impacting children, but in reality, they offer many benefits to those who choose “gaming” as a hobby. Studies show that children who play video games improve their motor skills, reasoning ability, and creative problem-solving when they do so. Additionally, evidence shows us that many find playing video games to be a way to socialize with friends and even build leadership skills, including how to delegate, work as a team, and prioritize tasks. Some have even linked these higher-order thinking skills to career success down the road.
People who would villainize gaming claim that violent games make kids more violent. However, there is little, if any, evidence to show any connection between actions performed in a simulated game and tendencies in real life. In fact, many report that they find playing such games to be stress-relieving, and say that these activities positively impact their mood.
While it is important to limit kids’ daily consumption of any hobby, video games can be a great way to encourage their creative problem solving, leadership, and other valuable life skills!
Who would be most likely to agree with the following statement?
If video games designed for children feature characters consuming healthy, nutritious snacks, children observing and interacting with these games will be encouraged to eat healthier.
The author of passage two would agree with this claim, but the author of passage one would disagree
The author of passage one would agree with this claim, but the author of passage two would disagree
The authors of both passages would agree with this claim
The authors of both passages would disagree with this claim
Flashcards: Common Core: 8th Grade English Language Arts
Who would be most likely to agree with the following statement?
If video games designed for children feature characters consuming healthy, nutritious snacks, children observing and interacting with these games will be encouraged to eat healthier.
Your answer:
The author of passage two would agree with this claim, but the author of passage one would disagree
Your answer:
The authors of both passages would agree with this claim
Your answer:
The authors of both passages would disagree with this claim
Correct answer:
The author of passage one would agree with this claim, but the author of passage two would disagree
Explanation:
Here, the author of passage one uses the claim that video games cause children to be more prone to violence in the real world to advocate that children should not be playing such games. The author of passage two refutes this claim from critics (like the author of passage one) by saying that “there is little, if any, evidence to show any connection between actions performed in a simulated game and tendencies in real life.” So, the author of passage one would likely agree that consuming healthy snacks in a game could encourage children to do so in real life, while the author of passage two does not agree that a child taking an action in the simulated “world” of the game would have any impact on that child’s tendencies in the real world.
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