What this deck covers
This deck focuses on Operant Conditioning, giving you a quick way to review the definitions, rules, and examples that matter most for AP Psychology.
Study Operant Conditioning in AP Psychology with focused flashcards that help you recognize the idea, recall the key rule, and apply it in practice-style prompts.
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Identify: A dog gets a treat for sitting on command.
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Positive reinforcement. Adding a treat increases likelihood of sitting behavior.
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This deck focuses on Operant Conditioning, giving you a quick way to review the definitions, rules, and examples that matter most for AP Psychology.
Work through these flashcards in short sessions. Try to answer each prompt before flipping the card, then revisit any cards you miss until the explanation feels automatic.
Answer: Positive reinforcement. Adding a treat increases likelihood of sitting behavior.
Answer: Behaviors followed by positive outcomes are strengthened, and vice versa. Thorndike's principle that consequences determine future behavior likelihood.
Answer: A reinforcer that satisfies a biological need, such as food or water. Naturally reinforcing because it meets basic survival needs.
Answer: Negative punishment. Taking away something pleasant weakens the target behavior.
Answer: Reinforcement is given at unpredictable time intervals. Unpredictable timing maintains consistent response rates.
Answer: Primary reinforcers satisfy biological needs; secondary reinforcers are learned. Primary are innate; secondary are learned through association.
Answer: Positive reinforcement. Adding something pleasant strengthens the target behavior.
Answer: Adding a stimulus to decrease an undesired behavior. Present something unpleasant to weaken behavior (typical punishment).
Answer: A system where tokens are earned for desired behaviors and exchanged for rewards. Uses secondary reinforcers as intermediate rewards for target behaviors.
Answer: A reinforcer that gains value through association with primary reinforcers. Learned reinforcer through pairing with primary reinforcers.
Answer: A behavior that is modified by its consequences. Voluntary behavior that operates on the environment for consequences.
Answer: Variable-ratio schedule. Payouts occur after unpredictable numbers of plays.
Answer: Reinforcement is given after an unpredictable number of responses. Unpredictable reinforcement creates persistent, steady responding.
Answer: Reinforcing successive approximations toward a desired behavior. Gradually reinforces behaviors closer to the final target behavior.
Answer: Produces responses that increase as the time for reinforcement approaches. Shows scalloped pattern with low rates early, high rates near deadline.
Answer: Variable-interval schedule. Reinforcement timing varies randomly, maintaining steady behavior.
Answer: Negative punishment. Taking away something pleasant weakens the target behavior.
Answer: A cue that signals the availability of reinforcement. Environmental signal indicating when reinforcement is available.
Answer: Reinforcement is given after a set amount of time. Predictable time-based reinforcement regardless of response frequency.
Answer: Fixed-interval schedule. Reinforcement occurs at consistent 5-minute intervals.
Answer: Fixed-ratio schedule. One sticker per homework creates a 1:1 response-reinforcement ratio.
Answer: Variable-ratio schedule. Response count varies randomly before reinforcement occurs.
Answer: Reinforcement is given at unpredictable time intervals. Unpredictable timing maintains consistent response rates.
Answer: Adding a stimulus to increase a desired behavior. Present something good to strengthen behavior (reward system).
Answer: A more preferred activity can reinforce a less preferred activity. High-probability behaviors reinforce low-probability behaviors.
Answer: Variable-interval schedule. Reinforcement timing varies randomly, maintaining steady behavior.
Answer: Adding a stimulus to decrease an undesired behavior. Present something unpleasant to weaken behavior (typical punishment).
Answer: Variable-interval schedule. Messages arrive at unpredictable times, maintaining checking behavior.
Answer: A reinforcer that satisfies a biological need, such as food or water. Naturally reinforcing because it meets basic survival needs.
Answer: Produces high and steady response rates. Unpredictable timing creates resistance to extinction.
Answer: Behaviors followed by positive outcomes are strengthened, and vice versa. Thorndike's principle that consequences determine future behavior likelihood.
Answer: Primary reinforcers satisfy biological needs; secondary reinforcers are learned. Primary are innate; secondary are learned through association.
Answer: Negative reinforcement. Taking away something unpleasant strengthens the target behavior.
Answer: Removing a stimulus to decrease an undesired behavior. Take away something pleasant to weaken behavior (time-out, fines).
Answer: Fixed-interval schedule. Payment occurs every 14 days regardless of work frequency.
Answer: A cue that signals the availability of reinforcement. Environmental signal indicating when reinforcement is available.
Answer: Produces slow and steady response rates. Unpredictable timing eliminates the scalloped response pattern.
Answer: A stimulus that increases the likelihood of a behavior being repeated. Any consequence that makes a behavior more likely to occur again.
Answer: Negative reinforcement. Taking away something unpleasant strengthens the target behavior.
Answer: The decrease in response when reinforcement is no longer presented. Behavior gradually weakens when consequences are removed.
Answer: Positive reinforcement. Adding a treat increases likelihood of sitting behavior.
Answer: A stimulus that decreases the likelihood of a behavior being repeated. Any consequence that makes a behavior less likely to occur again.
Answer: Reinforcement is given after a set number of responses. Predictable reinforcement based on number of behaviors performed.
Answer: A pattern that defines how often a desired response will be reinforced. Determines timing and frequency of reinforcement delivery.
Answer: A stimulus that decreases the likelihood of a behavior being repeated. Any consequence that makes a behavior less likely to occur again.
Answer: Produces high response rates with pauses after reinforcement. Predictable ratio creates brief pauses after each reward.
Answer: Produces slow and steady response rates. Unpredictable timing eliminates the scalloped response pattern.
Answer: Adding a stimulus to increase a desired behavior. Present something good to strengthen behavior (reward system).
Answer: B.F. Skinner. Developed the modern framework for studying how consequences shape behavior.
Answer: Reinforcement is given after a set amount of time. Predictable time-based reinforcement regardless of response frequency.
Answer: Variable-ratio schedule. Response count varies randomly before reinforcement occurs.
Answer: Produces high response rates with pauses after reinforcement. Predictable ratio creates brief pauses after each reward.
Answer: Fixed-ratio schedule. Reinforcement occurs after every 10th response consistently.
Answer: A behavior that is modified by its consequences. Voluntary behavior that operates on the environment for consequences.
Answer: Variable-ratio schedule. Payouts occur after unpredictable numbers of plays.
Answer: Fixed-interval schedule. Payment occurs every 14 days regardless of work frequency.
Answer: B.F. Skinner. Developed the modern framework for studying how consequences shape behavior.
Answer: The decrease in response when reinforcement is no longer presented. Behavior gradually weakens when consequences are removed.
Answer: Produces responses that increase as the time for reinforcement approaches. Shows scalloped pattern with low rates early, high rates near deadline.
Answer: Produces high and steady response rates. Unpredictable timing creates resistance to extinction.
Answer: A pattern that defines how often a desired response will be reinforced. Determines timing and frequency of reinforcement delivery.
Answer: A stimulus that increases the likelihood of a behavior being repeated. Any consequence that makes a behavior more likely to occur again.
Answer: Reinforcement is given after an unpredictable number of responses. Unpredictable reinforcement creates persistent, steady responding.
Answer: Removing a stimulus to decrease an undesired behavior. Take away something pleasant to weaken behavior (time-out, fines).
Answer: A learning process where behavior is modified by reinforcement or punishment. Consequences shape future behavior through systematic reward and punishment.
Answer: Fixed-ratio schedule. One sticker per homework creates a 1:1 response-reinforcement ratio.
Answer: Positive punishment. Adding something unpleasant weakens the target behavior.
Answer: Positive reinforcement. Adding something pleasant strengthens the target behavior.
Answer: Fixed-ratio schedule. Reinforcement occurs after every 10th response consistently.
Answer: A more preferred activity can reinforce a less preferred activity. High-probability behaviors reinforce low-probability behaviors.
Answer: Positive punishment. Adding something unpleasant weakens the target behavior.
Answer: Fixed-interval schedule. Reinforcement occurs at consistent 5-minute intervals.
Answer: Reinforcement is given after a set number of responses. Predictable reinforcement based on number of behaviors performed.
Answer: A system where tokens are earned for desired behaviors and exchanged for rewards. Uses secondary reinforcers as intermediate rewards for target behaviors.
Answer: Removing a stimulus to increase a desired behavior. Take away something unpleasant to strengthen behavior (escape/avoidance).
Answer: A reinforcer that gains value through association with primary reinforcers. Learned reinforcer through pairing with primary reinforcers.
Answer: Removing a stimulus to increase a desired behavior. Take away something unpleasant to strengthen behavior (escape/avoidance).
Answer: Reinforcing successive approximations toward a desired behavior. Gradually reinforces behaviors closer to the final target behavior.
Answer: Variable-interval schedule. Messages arrive at unpredictable times, maintaining checking behavior.
Answer: A learning process where behavior is modified by reinforcement or punishment. Consequences shape future behavior through systematic reward and punishment.